![]() A Surge in Research Studies for Extensive Use of Wearable Devices ![]() According to the data, this age group's education spending is predicted to increase by 7.6%, compared to an average of 3.9% for all other age groups. Young millennial vocational employees (on average, 31 years old) continue to spend heavily in their continued skill development as they attempt to further their careers in an increasingly competitive employment market. For older Millennials, ages 36-40, the percentage jumped to 3.4%.ĭespite rising costs, millennials are investing to the highest possible standard for the long term. Their increasing seniority is reflected in their earnings, with the average millennial estimated a 3.2% increase in 2020. The eldest millennials, who are around 40 years old, are no longer taking their initial steps on the career ladder and are advancing in their positions. Millennials, defined as those aged 26 to 40, account for over a quarter of the global population. The rise in millennial spending and the fact that millennials outnumber baby boomers is expected to continue to propel the collectible card game market forward in the next six years. Millennials are more interested in unique goods, making the one-of-a-kind trading card more attractive. ![]() Since millennials grew up playing these games, they naturally have a stronger affinity towards these games. The growing disposable income of the millennials is expected to increase the collectible card games demand during the forecast period. However, the most considerable growth in the market is witnessed with millennials' rise. Market Dynamics A Rise in the Millennials' Disposable Income Drives the MarketĬollectible card games have been around for a long time.
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